Project Dossier

Contents: Introduction First Iteration: Guess Who Second Iteration: Boggle Third Iteration: Mastermind Fourth Iteration: Scrabble Conclusion/Reflection Bibliography Additional References 1. Introduction At the conclusion of each of Dr Chris Moore’s lectures this semester we are left with one enduring piece of advice: “Play More Games”. And this semester, for my final digital artefact in myContinue reading “Project Dossier”

Words with Siblings

For the final game in this nostalgia-inducing and memory provoking digital artefact, my sister and I this week played a modernised version of our childhood favourite, Scrabble, in the form of Words With Friends.  Scrabble was originally known as Criss-Cross, and “was based on the crossword puzzle and anagrams” (Encyclopaedia Britannica). Originally designed by theContinue reading “Words with Siblings”

Individual Project BETA Update

I’ve passed the halfway point for my BCM300 digital artefact, and so far, I’m on track with regards to my original timeline. In only two iterations of my blog posts, I have already learned so much about the mechanics of games, the interaction between theme and narrative, and the materiality of games. Playing in aContinue reading “Individual Project BETA Update”

Wa$te Wizardz: Another Waste-related DA!

I’ve reached my fifth year of BCM now, and those who’ve been following along have probably noticed a common trend when observing the theme of my DA’s: If it’s not something to do with laser cutting, it’s something to do with food waste. And so for this group project (sadly, my last for BCM), IContinue reading “Wa$te Wizardz: Another Waste-related DA!”

The ‘Boggling’ Value of Materiality in Board Games

There are few sounds that come so close to the raucous rattle of the die inside the plastic lidded tray of a Boggle game. This week, my sister, Mum and I relived an absolute classic from our childhood, which served us hours upon hours of entertainment when we were younger. The classic word game, madeContinue reading “The ‘Boggling’ Value of Materiality in Board Games”