Individual Project BETA Update

I’ve passed the halfway point for my BCM300 digital artefact, and so far, I’m on track with regards to my original timeline. In only two iterations of my blog posts, I have already learned so much about the mechanics of games, the interaction between theme and narrative, and the materiality of games. Playing in aContinue reading “Individual Project BETA Update”

Wa$te Wizardz: Another Waste-related DA!

I’ve reached my fifth year of BCM now, and those who’ve been following along have probably noticed a common trend when observing the theme of my DA’s: If it’s not something to do with laser cutting, it’s something to do with food waste. And so for this group project (sadly, my last for BCM), IContinue reading “Wa$te Wizardz: Another Waste-related DA!”

The ‘Boggling’ Value of Materiality in Board Games

There are few sounds that come so close to the raucous rattle of the die inside the plastic lidded tray of a Boggle game. This week, my sister, Mum and I relived an absolute classic from our childhood, which served us hours upon hours of entertainment when we were younger. The classic word game, madeContinue reading “The ‘Boggling’ Value of Materiality in Board Games”

Guess What?

This week I sat down, virtually, with my sister who is currently living about 350kms away from me, stuck in social isolation with my parents. Our game of choice this week was Guess Who, and when I started my research on this childhood classic little did I know the fascinating content that would emerge. You’veContinue reading “Guess What?”

What’s in a Game? Project Pitch

In my mind, board games have traditionally been framed with a rigid dichotomy between the tangible and the digital. Call me ‘old school’, but when I think of board games from my childhood, I picture long warm afternoons spent curled up on the back veranda, engrossed in  fantastical tabletop adventures and often remorseless card battlesContinue reading “What’s in a Game? Project Pitch”

A Roll of the Dice for Tabletop Gaming

I came to class last week with mixed expectations for this semester. Games are something that I consider myself to have very little experience with, which was probably apparent to my group when I announced that my favourite one was Bananagrams.  So when Avalon was placed in front of me, I was very unsure ofContinue reading “A Roll of the Dice for Tabletop Gaming”

DIS/CONNECT: on Digital Division & Diasporas

Diasporic media can be broadly defined as media forms which interweave multiple cultural elements to create a production which is relevant and appealing to people from numerous ethnic and cultural backgrounds. According to Khorana (2016), “marginalisation and stereotyping of racialised communities makes diasporic media vital”. Diaspora enables us to “study some of the ways inContinue reading “DIS/CONNECT: on Digital Division & Diasporas”

What Eurovision Can Teach Us About Cultural Citizenship

Undoubtedly, the way in which we consume television media in recent years has undergone a dramatic evolution. With the aid of globalisation and the internet, our sense of cultural citizenship has flourished, particularly considering that free to air television, regardless of circumstance or wealth, is generally accessible to most people. In this respect, the publicContinue reading “What Eurovision Can Teach Us About Cultural Citizenship”

Research and Realisations

Auto-ethnography, as described by Anderson (2006), is a highly valuable mode of qualitative research by which authors draw upon personal experience in order to comprehend a greater cultural involvement. He defines the term “analytic auto-ethnography” as referring to “ethnographic work in which the researcher is (1) a full member in the research group or setting,Continue reading “Research and Realisations”

About Quantity; and Quality

How would you define “quality” television? Is it something that makes you laugh? Makes you think? Or perhaps something that’s easy to watch and requires minimal deliberation? In his book “Television’s Second Golden Age”, Thompson (1997) described quality TV as ‘best defined by what it is not’: ‘it is not “regular” TV’. From a scholarlyContinue reading “About Quantity; and Quality”